For a blast from the past, check out Battlefield 3 Performance: 30+ Graphics Cards, Benchmarked and Battlefield 1 Performance In DirectX 12: 29 Cards Tested. However, the Tom’s Hardware team does look forward to publishing comprehensive performance guides each time the Battlefield franchise is refreshed. We aren’t planning to run a new set of benchmarks for each content update. The test is only expected to last a few days, and EA says it has several more planned before Battlefield V rolls out to EA Access and Original Access customers on October 11 th. Conclusionĭuring the closed alpha period, EA DICE will continue to collect feedback, identify bugs, and rebalance elements of the game. Our frame time charts are a lot messier due to the use of DirectX 11, but the performance trends are still apparent. It’s only really the Low preset we’d try to avoid.Ī GeForce GTX 1070 keeps its 99 th percentile frame rate above 40, while GeForce GTX 1080 Ti averages more than 85 FPS. Medium still looks great, particularly in light of the performance headroom it frees up. Meanwhile, the Low preset loses almost all of its shadow detail, plus a lot more of the far-off vegetation. Vegetation isn't as dense, and the edges of shadows don't look as soft. The Medium preset gives the snow a crunchier look. In both examples, the top layer of snow is powder-like in appearance. ![]() ![]() What impact does the graphics quality preset have on performance? We left our MSI GeForce GTX 1070 Ti Gaming 8G installed and switched between Ultra, High, Medium and Low.īetween the Ultra and High presets, there are clear differences in lighting and shadows. Graphics Quality: Ultra, High, Medium, And Low It’s not clear what Battlefield V adds that’d negatively affect performance under DirectX 12 to such an extent. What’s interesting, though, is that the game is based on a well-established Frostbite engine. Naturally, we expect EA DICE to continue refining Battlefield V’s technical foundation. The last percentile, however, belongs to DirectX 12 and its better consistency. Up through the 99 th percentile, DirectX 11 yields higher frame rates. The DirectX 12 line is a lot less choppy, but it is higher.ĭividing frame rates up by percentile affirm those observations. Clicking over to the frame time graph suggests that gaming under DirectX 11 results in quite a bit more frame time variance, though frame times themselves are generally lower. Sure enough, DirectX 11 yields the best average and 99 th percentile frame rates.
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